Full size image
Mostly made by apes logo Exoroids logo

Perks and Updates

I've added several new Perks and improvements to the game :-)

So at first, there are new primary weapons that can be used alongside the secondary weapons like Rocket Launchers and such. The following Primary Weapons are new:

They basically do what you would expect ;-)

The Triple Shot fires three shots in a spreading pattern, but with lower range and damage each, while the Heavy Shot fires a single shot with increased damage but lower fire rate. The Charge Shot is a weapon that charges up over time and then fires a powerful shot, but its unloaded shots are weak.

Every primary weapon except the Charge Shot can be improved in range, damage and cadence.

Additionally, I fixed the secondary weapon perks so that all perks and weapons are fully functional, yet unbalanced.

Perks state at 261017

I fixed many nasty bugs, Multiplayer should work now, AND I have reworked the 10 Demo Levels to match the latest Gameplay changes.

Details (most important):

The next steps are to release a new Demo version with the aforementioned changes. Then I will proceed with the Roadmap.

See ya!

Attack Drone: Short sneak preview GIF

Alongside the asteroid launcher, I’ve also been tinkering with the attack drone. That turned out to be trickier than expected, as I wanted a unit that was significantly smaller and more fragile than the standard fighter.

My initial designs were all too detailed for that scale, so I needed a very simple shape that would remain clearly legible in a top-down view. Plus, I didn't want to just spawn them in; I wanted them to be deployable from a spacecraft.

So now, the drones come in a neat casing that opens automatically after a short while to release them ;-)

Exoroids drone casing opening to release attack drones (animated)

From the archives:

"

In our glorious army, reconnaissance is everything, and our numerous drones are the prime example of this.

Distributed across strategic points in space, they monitor the surroundings and—when necessary—engage minor threats in swarms. They also serve as valuable support units, backing up our troops in space after being deployed from our drone carriers.

Small, inexpensive and available in vast numbers: these are the drones of our assault forces.

"
Exoroids Attack Drone enemy in flight (animated)

Current progress:

Basically finished, only needs some fine-tuning.

It will work as a tutorial unit and as a support unit in the later game.

Asteroid Thrower: Short sneak preview GIF

This is a short update to the Asteroid Thrower

I've been working intensively on the asteroid launcher and the drones over the last few days. Even though the asteroid launcher isn't finished yet, here's what it looks like so far:

Exoroids Asteroid Thrower enemy capturing an asteroid with its tractor beam (animated)

From the archives:

"

Acting as a medium-class support unit, the Asteroid Launcher operates from a distance.

It uses a tractor beam to capture smaller asteroids and hurl them at the aggressor.

Powered by state-of-the-art grav-tech, the Asteroid Launcher does not betray its position via thruster signatures. Its impenetrable secondary shields orient themselves toward the aggressor, rendering frontal assaults futile.

It serves as another component of Earth's defense forces, deployed whenever conventional measures prove insufficient.

"
Exoroids gameplay screenshot: the Asteroid Thrower enemy among asteroids

Current progress:

The AI, models and animations are mostly done. Sounds and explosion effects still need to be added.

I'm happy with the outcome so far, the Asteroid Thrower brings a lot of dynamism to the gameplay and if an asteoroid hits you, it hits hard. I will do a sneak preview video as soon as explosion effects and sounds are in.

Stay tuned :-)

Dayum! (and welcome)

First Blog post incoming!

The page is up and running, the Itch.io page hopefully works too and the game... Yeah, let's see how THAT goes.

I've looked it up: The first GIT commit was on 2021-03-21, which is somewhat frightening for a game with a small scope like this.

The project has begun with a simple idea, a "little" fun project: Just implement a small clone of the original Asteroids video game. As I was fiddling around with the game and had some fun shooting up asteroids, I thought why not implement something more intelligent than a rock, and the first enemy has been born: The Fighter.

Carving out the Fighter's behavior was great fun, and after the fighter there were more enemies to be implemented.
And so, as a hobby, I've been working on the game in my spare time and have implemented more and more features, polished that darn thing to some extend and thought by myself: Okay, perhaps there is someone else out there that might enjoy playing it.

So there it is, an advanced prototype / early game downloadable at Itch.io.

I want to add some blog posts here and there where I can share my thoughts and experiences about the game development process, or simply some news or thoughts that won't fit that whole Itch thingy.

Test dat game and if you like it, I will be very happy ;-)

Youtube: mmba / Bitshift's Channel

Itch: mmba Itch.io