Dayum! (and welcome)
First Blog post incoming!
The page is up and running, the Itch.io page hopefully works too and the game... Yeah, let's see how THAT goes.
I've looked it up: The first GIT commit was on 2021-03-21, which is somewhat frightening for a game with a small scope like this.
The project has begun with a simple idea, a "little" fun project: Just implement a small clone of the original Asteroids video game. As I was fiddling around with the game and had some fun shooting up asteroids, I thought why not implement something more intelligent than a rock, and the first enemy has been born: The Fighter.
Carving out the Fighter's behavior was great fun, and after the fighter there were more enemies to be implemented.
And so, as a hobby, I've been working on the game in my spare time and have implemented more and more features, polished that darn thing to some extend and thought by myself: Okay, perhaps there is someone else out there that might enjoy playing it.
So there it is, an advanced prototype / early game downloadable at Itch.io.
I want to add some blog posts here and there where I can share my thoughts and experiences about the game development process, or simply some news or thoughts that won't fit that whole Itch thingy.
Test dat game and if you like it, I will be very happy ;-)
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Is there some kind of release planned somewhere?
- It really depends how much feedback I get from people who try it out. If there is enough feedback, I will consider releasing it, but there is still a shitload of work to do.
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How far along is the development process?
- Perhaps 40 - 50%, but most of the Levels are still missing, and there are still most of the features and perks to implement. And i hope for some player feedback to improve the gameplay. I would consider the games as an advanced prototype that may be used for production, or an alpha version. Everything may change ;-)
Youtube: mmba / Bitshift's Channel
Itch: mmba Itch.io