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Perks and Updates

I've added several new Perks and improvements to the game :-)

So at first, there are new primary weapons that can be used alongside the secondary weapons like Rocket Launchers and such. The following Primary Weapons are new:

They basically do what you would expect ;-)

The Triple Shot fires three shots in a spreading pattern, but with lower range and damage each, while the Heavy Shot fires a single shot with increased damage but lower fire rate. The Charge Shot is a weapon that charges up over time and then fires a powerful shot, but its unloaded shots are weak.

Every primary weapon except the Charge Shot can be improved in range, damage and cadence.

Additionally, I fixed the secondary weapon perks so that all perks and weapons are fully functional, yet unbalanced.

Perks state at 261017

I fixed many nasty bugs, Multiplayer should work now, AND I have reworked the 10 Demo Levels to match the latest Gameplay changes.

Details (most important):

The next steps are to release a new Demo version with the aforementioned changes. Then I will proceed with the Roadmap.

See ya!