Perks and Updates
I've added several new Perks and improvements to the game :-)
So at first, there are new primary weapons that can be used alongside the secondary weapons like Rocket Launchers and such. The following Primary Weapons are new:
- Triple Shot
- Heavy Shot
- Charge Shot
They basically do what you would expect ;-)
The Triple Shot fires three shots in a spreading pattern, but with lower range and damage each, while the Heavy Shot fires a single shot with increased damage but lower fire rate. The Charge Shot is a weapon that charges up over time and then fires a powerful shot, but its unloaded shots are weak.
Every primary weapon except the Charge Shot can be improved in range, damage and cadence.
Additionally, I fixed the secondary weapon perks so that all perks and weapons are fully functional, yet unbalanced.
I fixed many nasty bugs, Multiplayer should work now, AND I have reworked the 10 Demo Levels to match the latest Gameplay changes.
Details (most important):
- Support of static-spawned objects that are present directly at level start
- The game no longer hangs after a Game-Over
- Dangling Resources are now fixed
- The dead player's ghost image is now controllable again in Multiplayer mode
The next steps are to release a new Demo version with the aforementioned changes. Then I will proceed with the Roadmap.
See ya!