UI Updates, progression changes, effects and bugfixes
Here is another update with the following changes:
1. Buy Menu and User Interface (UI / UX)
- I implemented smooth scrolling, improved element highlighting, and fixed annoying overdraw bugs (local coop) so navigation feels more fluid.
- Costs and unlock conditions are now cleanly separated with better color schemes.
- Unlockable items now feature a distinct yellow overlay and an animated unlock icon making available options more obvious.
- The special weapon HUD now appears whenever the targeting laser is active, resources with collectors remain permanently visible.
- Fixed missing Sounds in the buy menu.
2. Progression System
- New equipment is now unlocked by destroying enemy ships. This ties progression directly to active combat achievements.
3. Combat Dynamics, Tactics, and Balance
- I created a dedicated decoy countermeasure perk. It attracts and deflects missiles, mines, and drones, giving players an effective strategic tool to defuse chaotic situations.
- The evasion perk now specifically protects against projectiles and missiles, complemented by fresh perks for evasion and the Charge Cannon.
- Drone casings now open at a consistent speed with a shorter disappear animation for less clutter.
4. Visual Effects, Enemy Behavior, and Audio Feedback
- Smarter Shield Generators: The ShieldGenerator now reliably keeps its shield up under fire, accompanied by improved arc effects and custom audio cues during shield generation.
- Distinct Combat Feedback: FighterRanger, FighterRam, and AsteroidThrower now feature their own unique explosion effects.
See ya!